information

Type
Soutenance de thèse/HDR
performance location
Ircam, Salle Igor-Stravinsky (Paris)
date
December 19, 2024

Soutenance de thèse de Thibaut Carpentier

Thibaut Carpentier is a CNRS engineer in the Acoustics and Cognition research team, where he develops software tools for sound spatialization and artificial reverberation. He presents his thesis entitled "Orchestrating a software ecosystem for the creation, manipulation, and distribution of spatial audio", submitted to the École Doctorale Informatique, Télécommunications et Électronique (EDITE) at Sorbonne Université.

The jury is composed of:

  • Pr Stefania Serafin -- Prof. Aalborg University (Denmark) – Reviewer
  • Pr Franz Zotter -- Assoc. Prof. University of Music and Performing Arts Graz (Austria) – Reviewer
  • Pr Natasha Barrett -- Composer and Researcher (Norway) – Examiner
  • Pr Bruno Gas -- Prof. Sorbonne Université (France) – Examiner
  • Pr Miller Puckette -- Distinguished Prof. Emeritus University of California San Diego (USA) – Examiner
  • Dr Olivier Warusfel -- Researcher Ircam (France) – Invited
  • Dr Frédéric Bevilacqua -- Research Director Ircam (France) -- Référent VAE
  • Mrs Marianne Schilling -- Engineer Sorbonne Université (France) -- Représentante Formation Continue
  • Mrs Marie-Elise Mercui -- Engineer Sorbonne Université (France) -- Accompagnatrice VAE
  • Pr Carlos Agon -- Prof. Sorbonne Université (France) -- Director of the Doctoral School

Abstract:

This dissertation presents a structured selection of research works and software developments, carried out over the last ten years, on sound spatialization and artificial reverberation, with an emphasis on computer music applications. Topics cover different stages of the spatial audio production workflow, particularly in the Ambisonic format. The selected studies address a number of scientific and technological challenges, including the use of holophonic approaches in high-density loudspeaker arrays, the development of transformation operators for creative manipulations of sound scenes, the spherical harmonics analysis of directivity functions, and the production and delivery of object-based audio. This body of work revolves around the development of a comprehensive software ecosystem enabling the creation, manipulation, and distribution of spatialized sound scenes. These studies illustrate my personal contributions to this field, and demonstrate scientific, technological and experimental advances in the disciplines of signal processing, physical acoustics, and computer science.

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