From the same archive

WAC 2015 Introduction - Hugues Vinet, Norbert Schnell, Samuel Goldszmidt

January 26, 2015 17 min

Meyda: an Audio Feature Extraction Library for the Web Audio API - Jakub Fiala, Hugh Rawlinson, Nevo Segal

January 26, 2015 18 min

Web Audio Tools - Jordan Santell

January 26, 2015 22 min

Audio Oriented UI Components for the Web Platform - Victor Saiz, Benjamin Matuszewski

January 26, 2015 15 min

Extending Csound to the Web - Edward Costello, Victor Lazzarini, Steven Yi

January 26, 2015 23 min

Interactive Music with Tone.js - Yotam Mann

January 26, 2015 18 min

Delivering Object-Based 3D Audio using The Web Audio API and The Audio Definition Model - Chris Pike

January 26, 2015 18 min

Personalization Support for Binaural Headphone Reproduction in Web Browsers - Jari Kleimola

January 26, 2015 16 min

Spatially Distributed Sound Computing and Rendering using the Web Audio Platform - Lonce Wyse

January 26, 2015 22 min

Keynote #1 Audio and the Web - Chris Wilson

January 26, 2015 37 min

Of Time Engines and Masters — An API for Scheduling and Synchronizing the Generation and Playback of Event Sequences and Media Streams for the Web Audio API - Norbert Schnell

January 26, 2015 20 min

Keynote #2 The First Computer Music Programming Language - Chris Lowis

January 26, 2015 35 min

Building a Collaborative Digital Audio Workstation Based on the Web Audio API - Jan Monschke

January 26, 2015 19 min

DAW Plugins for Web Browsers - Jari Kleimola

January 26, 2015 17 min

Can Web Audio be Liberated from the Von Neumann Style ? - Emilio Jesús Gallego Arias

January 26, 2015 16 min

BRAID: A Web Audio Instrument Builder with Embedded Code Blocks - Taylor Brook

January 26, 2015 16 min

Towards the Next Generation of Web-based Experiments: A Case Study Assessing Basic Audio Quality Following the ITU-R Recommendation BS.1534 (MUSHRA) - Fabian-Robert Stöter

January 26, 2015 24 min

Adventures in Scheduling, Buffers and Parameters: Porting a Dynamic Audio Engine to Web Audio

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At Sonoport, we ported our Dynamic Sound Engine from Adobe's Flash technology to Web Audio API. The difference in approaches to threading, scheduling, and parameters between Flash and Web Audio API created a few challenges for us. These differences and some peculiarities of the Web Audio API required workarounds to be able to implement our Dynamic Sound Engine in Web Audio API. In this paper we discuss three of these workarounds dealing with creating parameters, scheduling operations, and playback position of buffers, and explain how these work-arounds, although not optimal solutions, allowed us to support our use cases. Finally, we consider how the upcoming AudioWorker change in the Web Audio API specification is expected to impact these workarounds.

speakers

information

Type
Séminaire / Conférence
performance location
Ircam, Salle Igor-Stravinsky (Paris)
duration
16 min
date
January 26, 2015
program note
WAC

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