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During the past decade, new object-based immersive audio content formats and creation tools were developed for cinematic and musical production. These technologies free the music creator from the constraints of normalized loudspeaker configurations. They also support head rotations along three degrees of freedom (3-DoF), thus unlocking a natural immersive listening experience through headphones or wearable audio devices. Meanwhile, interactive audio experiences in video games and virtual or augmented reality require a scene representation supporting 6-DoF listener navigation, where an audio object models a natural sound source having controllable distance, orientation, and directivity properties. Additionally, acoustic environment properties must be explicitly included and decoupled from the sound source description. We examine and compare these two conceptions of object-based spatial audio and seek to unify them with a view to connecting previously disparate digital media applications and industries.
March 17, 2021 19 min
The SkataRT environment is built at the intersection of a research and development work on concatenative corpus-based sound synthesis (CataRT) and a European research project on the issue of voice imitation as a tool for sketching and rapid
March 17, 2021 28 min
This presentation introduces two software developments, TS2 and Analyse, heirs of the tools offered by the AudioSculpt environment. The IRCAM Lab. TS2 is a sound processing software developed within IRCAM's IMR department. Built around the
March 17, 2021 28 min
March 17, 2021 26 min
March 17, 2021 31 min
March 17, 2021 33 min
In this session, we will present the software developments made in 2020 around Spat (for Max) and Panoramix (standalone). These developments concern the addition of new functionalities (notably for the manipulation and decoding of Ambisonic
March 17, 2021 28 min
March 17, 2021 26 min
During this session, 5 new devices distributed by the Forum will be introduced: MarblesLFO and PendulumsLFO use the physical function of Max to emulate two physical systems (marbles falling in a box and a double pendulum) and transform thei
March 17, 2021 13 min
SpeaK is a sound lexicon that offers definitions of main sound properties. Each term of the lexicon is illustrated by sound examples that have been created or recorded on purpose, in order to highlight the given property. The tool is embedd
March 17, 2021 18 min
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