The synthesis engine is supercollider
Spatialisation is done with spat5.panoramix~ in Max.
26 audio Signals are sent internally from SuperCollider to Max.
Audio setup
The quartet should be amplified in order to have a good balance with the electroacoustic part.
No live sound transformation.
Sampling Rate = 48 kHz
Loudspeaker setup
Software setup
Audioloopback
In TotalMix
- set the RME audioboard channels 1 to 26 to loopback mode
- route the ouput channels 27/32 to the 6 surround speakers
or with BlackHole (64 ch)
Supercollider
- start Supercollider
- open DesMondes-serge-startup.csd
- edit this file to change the pathes of the 3 scripts:
- DesMondes-serge-init.scd
- DesMondes-serge-ph2.scd (to load the buffers)
- DesMondes-serge-ph3.scd (the Synth definitions)
- edit DesMondes-serge-ph2.scd to point to the place where the soundfiles (DesMondes_SOUNDSfolder) are installed on your system
- adjust the audio output device
- evaluate successively the 3 lines of DesMondes-serge-startup.csd(wait between the evaluation for the soundfiles to be completely loaded)
Max
- start max
- set the audio status
- open SJB_DesMondes_Ambis-Espro.maxpat
- keyboard shortcuts
- a : start antescofo
- space bar : trigger nextcue
Patch presentation
Initialization routine
see above
All the cues are triggered manually (refer to the score)