Les médias liés à cet évènement

Choreography as Mediated through Compositional Tools for Movement: Constructing A Historical Perspective - Sarah Fdili Alaoui, Kristin Carlson

16 juin 2014 20 min

Pre-Choreographic Movement kit - Bertha Bermudez, Chris Ziegler

16 juin 2014 20 min

Designing Interaction Categories for Kinesthetic Empathy: A Case Study of Synchronous Objects - Shannon Cuykendall

16 juin 2014 19 min

Capturing Human Movement in the Wild - Kirk Woolford

16 juin 2014 24 min

From Dance Notation to Conceptual Models: A Multilayer Approach - Katerina El Raheb

16 juin 2014 21 min

Point-based Medialness for Movement Computing - Frederic Fol Leymarie

16 juin 2014 20 min

Mova: Interactive Movement Analytics Platform - Omid Alemi, Philippe Pasquier

16 juin 2014 01 h 23 min

Tagging with Movement: Somatic Strategies for Image Classification - Thecla Schiphorst

16 juin 2014 01 h 23 min

Collection and Characterization of Emotional Body Behaviors - Nesrine Fourati

16 juin 2014 19 min

36 Walk: a case study of reciprocity in movement and computation - Grisha Coleman, Daragh Byrne

16 juin 2014 21 min

Crosstalk: Making people in interactive spaces - Simon Biggs, Garth Paine

16 juin 2014 20 min

The synekine Project - Grégory Beller

16 juin 2014 21 min

Sciarada - Pasquale Corrado (2012)

28 juin 2012 09 min

Lumière : Glacée et Réfractée - Paul Hembree

28 juin 2012 09 min

YS - A imaginary Roadmovie from Paris to Douarnenez - Caspar de Gelmini

28 juin 2012 13 min

Mise-en-abyme - Cetiz Mahir

28 juin 2012 09 min

The Re-Emergence of Time - Wei-Chieh Lin

28 juin 2012 11 min

A Cognitive Scientist looks at Dance Making

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Six years ago I had the pleasure of beginning a long-term collaboration with Wayne McGregor on the art and science of dance making. Whenever Mr. McGregor makes a new dance with his company Random Dance a few students and I set up six or seven HD cameras for the entire ‘making’ period and begin the long process of making sense of what goes on. We interview the choreographer, the dancers, the associate choreographer and at times we conduct experiments with the dancers. The result has been a string of surprising findings about creativity, memory, the nature of practice and physical communication. I will present several of these findings with the aid of video footage and then discuss why our findings generalize to creativity, memory etc more generally.


David Kirsh is Professor and past chair of the Department of Cognitive Science at UCSD. He was educated at Oxford University (D.Phil), did post doctoral research at MIT in the Artificial Intelligence Lab, and has held research or visiting professor positions at MIT and Stanford University. He has written extensively on situated and distributed cognition and especially on how the environment can be shaped to simplify and extend cognition, including how we intelligently use space, and how we use external representations to amplify and speed up thought. He runs the Interactive Cognition Lab at UCSD where the focus is human-world coupling, and designing environments to make us smarter. A recent project focuses on how humans think with their body, specifically in dance making and choreographic cognition, and on distributed creativity in movement design. This study is based on his six-year collaboration with Wayne McGregor and Random Dance. He is co-Director of the Arthur C. Clarke Center for Human Imagination, and he is on the board of directors for the Academy of Neuroscience for Architecture.

intervenants

informations

Type
Autre conférence
Lieu de représentation
Ircam, Salle Igor-Stravinsky (Paris)
durée
01 h 07 min
date
16 juin 2014

MOCO’14 (International Workshop on Movement and Computing)

MOCO’14 (International Workshop on Movement and Computing) est la première édition d’une série de colloques internationaux interdisciplinaires dédiés au mouvement humain, à ses représentations et transformations numériques.
MOCO a pour but de rassembler des chercheurs et artistes sur les thèmes de perception, modélisation et captation du mouvement, et leurs utilisations dans des systèmes interactifs. Ces aspects occupent une part de plus en plus importante dans les arts de la scène (musique, danse, théâtre) et les pratiques numériques. MOCO réunira des travaux innovants de la part de chercheurs et d’artistes.

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